This Study mirrors the developments of information and communications technology (ICT) and its use in the education sector of the Republic of Moldova, where the term ‘education technologies’ (EdTech) is not widely used in education strategies and policies. Nonetheless, thanks to multiple nation-wide projects and important international technological partnerships, such as the first partnership of the Technical University of Moldova (TUM) with Google, there is an emerging interest of the national authorities, which is evidenced through enhanced endeavours aimed at education digitalization.
JEL Classification: I29, I21, O33 and L86
Keywords: Educational Gaming, EdTech, Gamification in Education, Digital Learning Tools, Interactive Learning, Learning Outcomes, Game-Based Learning, Educational Technology, Student Engagement, Curriculum Integration
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